Confusius Slay Mr. Mime - NightDazed
➕ Damage output, Easy obj. security, Mob clear, Slowly melt enemies
Build Path
Fake OutFirst Pick
Damage. Displacement.
Confusion
Damage. Displacement.
Showtime!UNITE
Stat Boosts
Bonus Attack Damage On Hit
Special Move Vamp
Reflect Damage (Max HP%)
Guide
Mime thrives having increased atk speed, as his third will toss opponents and mobs making it easy for mime to clear lane while also applying pressure. This is also especially useful while handling objective mons when enemies are trying to get the last hit. Try to keep using your debuff on drednaw, as it slowly does damage, sadly it wont go through crowds, so try to keep close. Mime is able to get plenty of damage in all while being able to defend his objective. Mime needs faster auto, so when he doesn't have his abilities, he is damaging and tossing as much as he can. This will begin to hurt quickly. Confusion is a precision tool, use it to push early mobs to safer areas, or steal them from opponents. Use confusion to get the final drednaw hit easily, as it pushes through crowds. Use confusion to search bushes as soon as you get it, aiming diagonally into the wall, so it catches enemies on the wall and stuns. Use light screen after to trap them in the grass, forcing them to take more auto damage. Use this tool early to your advantage, as you will easily be able to scare enemies off your area, allowing your attacker to take their time taking down mobs.
Mime will be able to hold his own if making use of his surroundings. Take advantage of teams who over extend. Mime is not a pokemon you want to stay in a fight with for too long in late game, As he is constantly adding shield when he uses abilities, the longer you fight him, the worse, as he has options to stun and shove enemies into place, as well as getting extra ability damage from shell bell, your stuns will be able to eat through shields in a single hit, leaving enemies unsure whether to run or to try to keep fighting. Debuff into confusion is especially useful when the enemy team plays under tower, they will think they are protected, but mimes confusion eats through their shield in an instant. Leaving them open for auto attacks and team dunks. Rocky helmet ensures Mimes longer fights get all the extra damage. Under tower, mime becomes almost an immovable object, as he is constantly recovering, adding shield, and doing extra damage to enemies by tossing with auto. Being able to easily defend his tower allows mime to get extra experience when he needs to, he ends up with more time to grab a few mobs. In team fights, Mime will be able to rip away chunks of health with confusion, leaving your attacker with little to lose when going in. Use mimes unite move to get behind your opponents while deep in a team fight, this ensures they cannot run. X speed ensures mime can move to goals, chase, and assist easily. X speed into unite move lets mime dance behind enemies. Once mime has leveled up quite a bit, he is more able to hold his own and will start to pick off opponents who dont know what to expect, especially if diving your tower haphazardly. XSpd can easily be replaced with other items, if your team needs a tab bit more damage, let XAtk into unite move take down fractions of enemy teams health
Works Well With
This is a tricky duo, opponents will be left with no where to run. Early mind games can be enough to bully enemies off lane, getting you ahead quickly and efficiently.
This duo has many tools to disrupt your opponents. If you dont use barrier, ninetails ice wall can be used in conjunction with confusion. Having a free wall as well as a debuff makes mime very well rounded. The slow will allow mime to get in autos easy as well as aim his confusion with ease. Make use of ice wall into confusion, if possible. But usually ninetails using it regularly is enough for mime to bully enemies into it
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