Mr. Mime
Mr. Mime
This support pokemon is great at displacing debuffing opponents. Deals a lot of its damage over time while forcibly keeping the opponent at arm's length.
Create Mr. Mime BuildFeatured Mr. Mime Builds
Fear cuz' he's coming
9
The Master Mime
6
Absolute Carry
5
See All Mr. Mime Builds
Moves
Basic Attack
Every third attack deals increased damage and knocks the opponent back. Boosted Attack damage increases with Sp. Atk.
3rd Attack: Increased damage. Displacement. Boosted Atk Scaling: Sp. Atk.
See in-game description Becomes a boosted attack with every third attack, dealing increased damage and throwing opposing Pokémon when it hits.
Filter
Temprarily increases Defense after using moves.
Defense up after using moves.
See in-game description
Reduces damage received by the Pokémon for a short time after it uses a move.
Level 1 / 3
Fake Out
Claps, displacing nearby opponents.
Damage. Displacement.
See in-game description
Makes the user slap its hands together, shoving opposing Pokémon in front of it.
Light Screen
Creates a solid wall on the playfield.
Wall.
See in-game description
Creates a wall of light in the designated area that prevents opposing Pokémon from passing.
Level 4Choose One
Confusion
Attacks straight forward, dealing damage and displacing opponents. If the opponent hits a wall or is power-swapped, it takes more damage and is stunned instead of being displaced.
Upgrade: Increased damage.
Damage. Displacement.
See in-game description
Attacks straight in front of the user, dealing damage to opposing Pokémon and shoving it. If an opposing Pokémon shoved by this move hits an obstacle, it receives increased damage from this move and is left unable to act for a short time. If the opposing Pokémon is currently power-swapped, it is not shoved but receives increased damage from this move and is left unable to act for a short time.
Upgrade: Increases damage dealt by this move.
Psychic
Damages nearby opponents, as well as those power-swapped, leaving them with reduced Sp. Def. Opponents hit twice simultaneously are stunned.
Upgrade: slows opponents.
AOE damage. Weaken (Sp. Def). Conditional Stun. (+)Slow
See in-game description
For a short time, has the user deal damage over time to nearby opposing Pokemon and decrease their Sp. Def. Afterward, the user releases a telekinetic blast that deals damage to nearby opposing Pokemon and leaves them unable to act. Identical blasts are also released from any opposing Pokemon receiving the effects of Power Swap and from Light Screen or Barrier walls created by the user.
Upgrade: Also decreases the movement speed of opposing Pokémon for a short time.
Level 6Choose One
Barrier
Creates solid walls on the playfield. A maximum of two walls can be stored.
Upgrade: Increased number of walls.
Walls.
See in-game description
Creates a translucent wall in the designated location that prevents opposing Pokémon from passing. A maximum of two uses can be kept in reserve for this move.
Upgrade: Increases the maximum number of uses that can be kept in reserve for this move.
Power Swap
Links with a Pokemon, increasing movement speed. If linked with an ally, increases damage and continually restores their HP. If linked with an opponent, damages, slows, and decreases their damage dealt.
Upgrade: Increases damage of ally and decreases damage of opponent.
(To Opponent) Damage. Slow. (To Allies) Increased damage. Swift.
See in-game description
Creates a link between the user and the Pokemon this move hits. While the link holds, the user's movement speed increases and its HP is continually restored. If the linked Pokemon is an ally Pokemon, this move increases the movement speed of that Pokemon, increases the amount of damage it deals, and continually restores its HP. If the linked Pokemon is an opposing Pokemon, this move decreases that Pokémon's movement speed, decreases the amount of damage it deals, and deals damage over time to it. If the user and the linked Pokemon are too far apart, the link will disappear.
Upgrade: Further increases the amount of damage dealt by ally Pokemon and further decreases the amount of damage dealt by opposing Pokemon.
Level 9
Showtime!
Leaps forward and begins a mime performance, stunning nearby opponents and damaging them over time.
AOE damage over time. Stun.
See in-game description
Has the user jump to the designated location and start a pantomime performance, dealing damage over time to opposing Pokémon in the area of effect and leaving them unable to act for a short time.