Mimikyu
Mimikyu
A powerful attacker that can deal additional damage to opponents based on previous damage dealt.
Create Mimikyu BuildMoves
Basic Attack
Every third attack becomes a Boosted Attack, striking twice with an increased area.
3rd Attack: Boosted Atk.
See in-game description Becomes a boosted attack with every third attack, striking twice with an increased area of attack. The next basic attack after using a move becomes a boosted attack.
Disguise
While disguised, taking a hit causes the disguise to be busted and Mimikyu takes a set amount of %Damage instead. However, Mimikyu becomes invincible for a short time, and the opponent is marked for revenge.
Mimikyu gains increased move speed and damage against marked opponents.
Mimikyu's disguise resets after a short time, shorter if it knocks out an opponent.
Swift. Increased Damage.
See in-game description
When the Pokemon is in Disguised Form and takes damage from opposing Pokemon, the Pokemon with this Ability has its HP decreased by a set percentage of its remaining HP, nullifies damage for a set amount of time, and changes to Busted Form. At the same time, a revenge mark is applied to the opposing Pokemon that dealt the damage.
The Pokemon with this Ability increases in movement speed when approaching revenge-marked opposing Pokemon and deals increased damage to them. If the Pokemon remains in Busted Form for a set amount of time, it returns to Disguised Form.
If the Pokemon knocks out an opposing Pokemon, the time it takes to return to Disguised Form is decreased.
Level 1 / 3
Astonish
Shouts, dealing damage.
Damage.
See in-game description
Has the user shout in a startling fashion, dealing damage to opposing Pokemon.
Scratch
Charges forward, dealing damage and slowing opponents. On second activation, assassinates.
Damage. Slow.
See in-game description
Has the user charge in the designated direction, dealing damage to opposing Pokemon it hits and decreasing their movement speed for a short time.
For a short time after the user charges, if this move is used again, the user attacks in front of itself, dealing damage to opposing Pokemon it hits. At that time, additional damage is dealt based on the percentage of HP that the opposing Pokemon has lost.
Level 5Choose One
Play Rough
Jumps forward, dealing damage and slowing opponents.
Upgrade: Gain Swift.
Damage. Slow.
See in-game description
Has the user jump forward, then move around opposing Pokemon it hits, dealing damage multiple times and decreasing their movement speed for a short time. After the attack is finished, the user jumps in the designated direction.
Upgrade: Increases the user's movement speed for a short time after the attack is finished.
Shadow Claw
Slash: Slows opponents and assassinates while stealing HP. This slow can stack.
Basic attacks charge up Shadow Claw by adding slashes (up to 4) and reducing this move's cooldown.
Upgrade: Deals additional damage by the percentage of HP the opponent has lost after the attack.
Damage. Slow. CDR.
See in-game description
Has the user slash in front of itself with sharp claws, dealing damage to opposing Pokemon it hits, decreasing their movement speed, and restoring the user's HP.
Whenever the user hits opposing Pokemon with a basic attack, this move's cooldown is reduced, and the number of times the user attacks when this move is used next increases (maximum 4 times). The movement speed decreases caused by this move can stack.
Upgrade: At the end of the attack, additional damage is dealt based on the percentage of HP the opposing Pokemon has lost.
Level 7Choose One
Shadow Sneak
Marks an opponent. Marked opponents take assassination damage.
On second activation, warps to the marked opponent and assassinates, refreshing the mark.
If Mimikyu KOs the marked target, this move's cooldown resets and Mimikyu heals.
Upgrade: Reduces cooldown.
Damage. CDR. Heal.
See in-game description
Has the user extend its shadow, marking an opposing Pokemon it hits as a shadow target for a short time. If the shadow passes through tall grass or a wall, it extends even further. If the user deals damage to the opposing Pokemon marked as a shadow target, additional damage is dealt based on the percentage of HP that the opposing Pokemon has lost.
If this move is used again, the user moves to the opposing Pokemon marked as a shadow target, deals damage to it, and extends the duration of that Pokemon's shadow mark.
If the user knocks out the Pokemon marked as a shadow target, this move's cooldown is reset and the user recovers HP.
Upgrade: Reduces this move's cooldown.
Trick Room
Creates an area with unique effects. Within it, slow effects on Mimikyu instead increase its move speed. Mimikyu also takes reduced damage within the area from opponents outside of it.
On second activation, teleports forward.
Upgrade: Reduces this move‘s cooldown.
Swift.
See in-game description
Has the user create a bizarre area around itself. If a movement speed decrease is applied to the user while it is within the area, that effect is converted into a movement speed increase, and the user takes reduced damage from Pokémon outside the area.
Also, while in the area, the user can use this move again to move a set distance forward, as often as desired.
Upgrade: Reduces this move‘s cooldown.
Level 9
Play with Me...
Leaps, trapping opponents, dealing damage, and gaining a shield. The attack stops after a set time or the shield is lost.
See in-game description
Has the user leap at an opposing Pokemon and trap it inside its rag, dealing damage over time and granting the user a shield. The trapped opposing Pokemon isn't affected by any Pokémon's moves except the user's. If the user loses its shield, or if a set amount of time passes, the user stops attacking and jumps in the designated direction.