PokemonUnite.GG uses cookies and collects your device’s advertising identifier and Internet protocol address. These enable personalized ads and analytics to improve our website. Learn more or opt out: Privacy Policy

Dragonite

Dragonite

Dragonite

RangedAll-RounderIntermediate

A diverse all-rounder great for dealing AOE damage and gaining additional effects when moves hit.

Create Dragonite Build
Offense4
Endurance2.5
Mobility2.5
Scoring3
Support0.5
Create Dragonite Build

Featured Dragonite Builds

See All Dragonite Builds

Moves

Basic attack icon

Basic Attack

All evolutions: Every third attack deals increased damage, healing you and reducing your cooldowns if it hits. When evolved to Dragonite, every second boosted attack becomes electrified, stunning the opponent hit.


3rd Attack: Damage. CDR On-Hit. Heal On-Hit. Fully evolved: Stun On-Hit every second boosted attack.
triange See in-game descriptiontriange Becomes a boosted attack with every third attack, dealing damage to opposing Pokémon it hits and reducing the cooldown of all the user's moves. The boosted attack alternates between a water, electric, and fire attack, in that order, with every use. If the water or electric attacks hit, they trigger the same additional effects as Dragonair's boosted basic attacks. If the fire attack hits, it deals additional damage to the opposing Pokémon.

Multiscale icon

Multiscale

All evolutions: Increases Defense while affected by status conditions. When evolved to Dragonite: Also increases Sp. Def, but goes on cooldown.


Increased Defense while affected by status conditions. Fully evolved: Also increased Sp. Def.
triangle See in-game description triangle Reduces the damage the Pokémon receives for a short time. This Ability goes on cooldown after it's triggered.

Level 1 / 3

Twister icon

Twister

7.5sranged

Releases a twister that damages and slows opponents in a line.


Damage. Slow.
triangle See in-game description triangle Creates a twister and releases it in the designated direction, dealing damage to any opposing Pokémon it hits and decreasing their movement speed for a short time.

Dragon Breath icon

Dragon Breath

7.5sarea

Breathes a mighty gust. If it hits, your next attack is boosted.


Damage. Boosted Attack charge (On-Hit).
triangle See in-game description triangle Has the user exhale a mighty gust in the designated direction. If the move hits an opposing Pokémon, the user's next basic attack becomes a boosted attack.

Level 5Choose One

Dragon Dance icon

Dragon Dance

5.5sdash

Performs a dance that increases Attack, Movement Speed, and Attack Speed. While dancing, basic attacks reduce this move's cooldown. The Attack increase can stack three times.

Upgrade: Added Haste per nearby opponent when the dance ends.


Increased Attack (stacks 3 times). Swift. Haste. CDR On-Hit.
triangle See in-game description triangle Has the user move to the designated location while performing a mystical dance, increasing the user’s damage dealt, movement speed, and basic attack speed for a short time. During this short time, when one of the user’s basic attacks hits an opposing Pokémon, it reduces this move’s cooldown. Each time this move is used, the user’s damage dealt increases (up to three times).
Upgrade: Further increases the user’s movement speed if there are opposing Pokémon nearby when the dance ends.

Extreme Speed icon

Extreme Speed

7shindrance

Leaps to an opponent, dealing damage and slowing opponents in an area. When evolved to Dragonite, also resets the cooldown for Multiscale.

Upgrade: Cleanses any hindrances to Movement Speed.


AOE. Slow. CDR. (+)Cleanse.
triangle See in-game description triangle Has the user leap at the designated opposing Pokémon and throw it, dealing damage to opposing Pokémon in the area of effect and shoving them. Also decreases the movement speed of opposing Pokémon it hits for a short time. Using this move will reset Multiscale’s cooldown.
Upgrade: If the user’s movement speed is currently decreased when it uses this move, that movement speed decrease is negated before the move is used.

Level 8Choose One

Hyper Beam icon

Hyper Beam

10sranged

Sweeps a blistering beam of light across the ground, melting opponent health bars in a line with percent damage. Leaves you stunned afterwards.

Upgrade: Increases defenses during use.


Melt. Self-stun. (+)Increased defenses.
triangle See in-game description triangle Has the user aim at the designated opposing Pokémon, charge up power, and then unleash a beam of light that sweeps up the ground in a straight line. In addition to the beam’s base damage, it also deals additional damage to opposing Pokémon it hits equal to a set percentage of their max HP. The user is left unable to act for a short time after using this move.
Upgrade: Reduces damage the user receives while using this move, including when charging up power.

Outrage icon

Outrage

8smelee

Begin rampaging, dealing AOE damage. Repeats the last boosted attack effect. All rampage attacks are hastened and boosted. Leaves you stunned afterwards.

Upgrade: Hindrance reduction.


AOE. Boosted attacks. Haste. Self-stun. (+)Hindrance reduction.
triangle See in-game description triangle Has the user start rampaging, stomping the ground and dealing damage to opposing Pokémon in the area of effect. Also triggers the additional effect of the most recently used boosted basic attack once again. During the rampage, all of the user’s basic attacks become special melee boosted attacks with increased attack speed. When the rampage ends, the user is left unable to act for a short time.
Upgrade: Reduces the duration of hindrance effects inflicted on the user when the user is rampaging.

Level 9

Draco Impact icon

Draco Impact

dash

Fly to a location, making you Spellproof and summoning a comet barrage when you land that displaces opponents. Shorter jumps consume less Unite Move gauge.


AOE. Displacement. Spellproof.
triangle See in-game description triangle Has the user fly high into the air before crashing down with several comets on a designated area, dealing damage to opposing Pokémon in the area of effect and throwing them. The farther the user flies, the more the Unite Move gauge is consumed. While this Unite Move is being used, the user becomes immune to hindrances.