YOU CAN'T SEE ME Machamp - PikachuHealer3698716
No one expects it.
Build Path
Karate ChopFirst Pick
Damage.
Close Combat
Damage. Spellproof.
Dynamic Punch
AOE damage. Movement Speed, attack speed up. Stun. Spellproof.
Barrage BlowUNITE
Movement Speed, Attack, omni-defense up. Then: AOE damage. Displacement.
Razor Claw
After using a move, the Pokémon's next basic attack deals more damage. If held by a melee Pokémon, the basic attack also slows opposing Pokémon.
Stat Boosts
Bonus Attack Damage On Hit
Critical Damage
Guide
A max-damage build that no one sees coming. Don't push too hard, or you'll die easily. Eject if necessary.
When you go into fights, Dynamic Punch to gank when jungling or to just surprise enemies and secure mobs, especially bees. Then Close Combat, remember you can move while using this move.
This works well at Zapdos, Dynamic Punch to stun, and Barrage Blow (unite move) to finish it off. Because of Dynamic Punch's spellproof, you won't need Full Heal but it only lasts for a split second so be very quick to finish off Zapdos.
Try to keep a good advantage, always remember to farm and jungle or you won't go anywhere.
Works Well With
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