Big Phat Mammo Mamoswine - MikoDiNookie
Smack Everyone Around Without Fear
Build Path
Mammoth MashUNITE
AOE Damage. AOE Slow. Unstoppable. Displace.
Stat Boosts
Bonus Attack Damage On Hit
Shield (Upon Unite)
Guide
Mamoswine is perhaps a Blastoise 2.0
There's no way you won't be able to be an annoyance in the early stages of the game, home of the mammoth, mid game is where the powerhouse hits and late game you turn into a decent CC'er.
Held Items
Choice Band: Mamoswine freezing boosted attacks are top notch a MUST SPAM, with the additional attack speed you'll be able to perma freeze your enemies and deal damage in the meanwhile.
Buddy Barrier: Commom choice among defenders, Buddy Barrier allows you to shield yourself and turn THICCER on the battles, plus also protecting a nearby ally.
Focus Band: Having a quick heal when almost going down is crucial if we want to stay in lane longer, this items provides survivality on the early games and can turn trades in 1 v 1's at our favor.
Battle Item: Eject Button.
We want to stick close to our enemies, so this is the best option for make them "Chill".
Other Options on Battle Items are Potion for extra sustain or X Speed for more mobility.
Early Stage - The Path of Thicness.
At the start we want to give our Attacker as much headstart we can, allow it to get as much exp for them to hit level 4/5 asap!
Only get farm if there's no other option to do and your Attacker is doing either Harass or Kill hunting.
Once we reach level 5 and we get our first Move upgrade, Ice Fang is our boy, always get Ice Fang over Icicle Crash, i'll explain later.
Mid Stage - Don't Fudging Run Away From Me!
At this point, we can either be an aggresive support or a seccondary damage dealer, since we can upgrade Tackle into either High Horse Power or Earthquake, Earthquake being, perhaps, the best option.
We can start battles with Earthquake and use Ice Fang for keep our rivals at our range, for constantly freeze them with our basic attacks, once we got our ult "Mammoth Mash" we will use it ONLY during TEAMFIGHTS, never waste it on one target only.
Late Stage — KICK THE ZAP CHICKEN
Mamoswine has one amazing skill that is "I can steal Zapdos" with his Unite Move.
Mamoswine causes mayhem if the electro chicken is being battled by both teams and can take downs multiple people at once, with proper cordination with your team, it can be a tide turning skill.
At this point, we want to SMASH everyone, no objections, we will flee the battle only if we have no option, Mamoswine turns to be SO THICC he can survive the 1 v 3's with almost no struggle.
WARNING: Do not 1 v 3 because of this, unless you're being the distraction.
Ice Fang + Earthquake: The combo is solid, works perfectly as a CC chain, you Earthquake into the enemy, Ice Fang it towards your team and AA for freezing, you'll burn their Eject Buttons or Blink Moves, even Unite Moves in order to escape from you.
Ice Fang + Hig Horse Power: Situational Combo that works as a kill securing thing, you Ice Fang them behind you and High Horse Power them to your team, since you push them all the way with you, you need to be quick in order to proper apply the combo.
Icicle Crash, is worth?: It's a good move for poking and has interesting effects with both High Horse Power and Earthquake, but Mamoswine suffers of Slow Cast animations, faster Pokémon are going to easily avoid or predict your Icicle Crash, it's not useless, but it's more difficult to use.
Have fun mashing everyone around Mammoths!
Works Well With
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