Nuclear Winter Alolan Ninetales - DrSonic
You don't need heals if the enemy team is dead :)
Build Path
Icy WindFirst Pick
Dazzling Gleam
Damage. Stun.
Blizzard
AOE damage. Slow. Then: AOE damage. Displacement. Then: AOE damage (on terrain impact). (+)Damage.
Snow GlobeUNITE
AOE damage. Freeze damage up.
Exp. Share
Passively gain EXP every second while you have the lowest level on your team. However, you forfeit any EXP you'd normally gain when assisting teammates against wild Pokemon.
Stat Boosts
Shield (Upon Unite)
Bonus Passive Experience
Unite Move Damage Increase
Guide
Support Ninetales allows you to have massive poke and damage early game which can allow you to give you carry space to either snowball the lane or farm effectivly.
Early Game:
- Use Icy Wind to push the wild pokemon towards the hoops as you head to lane and just run and gun the wild pokemon as you want to reach lane fast as possible to get the Corphish/Audino between the lane. When you come across the 2 Aipoms right next to each other use Icy wind to hit them both so they start heading to lane at the same time. Remember to let your laner last hit all of them. Once thats done run for the mid-wild pokemon and fight for it. Remember the point is to get the creep so once its low and if you're in a fight auto-attack it to confirm it otherwise the fight might be for nothing. At this point simply farm it up and if you see enemies harass them like a Blizzard Employee so that they are forced to use their sitrus berries, You can do this easily when they try to farm the Bees. TRY NOT TO LOSE TOWER UNDER ANY CONDITION. Tower is vital for fighting the Dreadnaw as it allows for your allies to heal if they need to fall back mid-battle. The HP they recover there can easily turn the fight.
Mid game:
-Go for the objectives starting with Dreadnaw and try to have the team rotate down in order to confirm it. Once you have it try and push for tower as with the whole team down there with shields it practically guarantees tower. Afterwards go Rotom and rinse and repeat this process. If you fail to get Dreadnaw, go for Rotom and try to get Dreadnaw next. By this point you should have gotten Ult and at that point you've reached 12'o Clock on the Doomsday clock as your Ult will Nuke the enemy teams HP as well as ensuring the temporary survival of an ally in its vicinity. Energy Amp also allows you to not only have it up faster but also deal more damage afterward. And as it is in reality if you survive the nuke you gotta watch out for the radiation. Or light radiation in this case as Dazzling Gleam makes it so anybody that survived gets stunned and hit for massive damage alongside with blizzard being able to misposition people makes it a nightmare to try and burst down this Ninetales since you actually are tankier than normal with the HP granted from Buddy Barrier and EXP Share. Also your ult is excentllent for securing objectives so never be afraid to use it to secure a Dreadnaw/Rotom at 5% HP or even a Zapdos.
Late Game:
- Zapdos. Thats what matters. If you can try and secure the Last Dreadnaw/Rotom (Whatever is up at the time otherwise always prioritize Dreadnaw) If your ahead DON'T START ZAPDOS. You should focus on dealing with the enemy team first while guarding ZAPDOS. If you have Snorlax or Mr.Mime hide behind them and with Blizzard push them back as much as you can. They WILL GET THROUGH EVENTUALLY but its about buying as much time as you can. If you can kill 3-4/5 of them you're free to start it up as long as the death timers are in your favor. Blizzardplpin2wall
Works Well With
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