Field Operator Gardevoir - SchlorpCorp
Controls the field by conducting opponents' movement
Build Path
ConfusionFirst Pick
Damage.
Psyshock
Damage. Cooldown Reduction (on-hit). (+)Increasing damage.
Moonblast
AOE damage. Retreat. Stun. (+)Shield.
Fairy SingularityUNITE
Displacement. Then: Damage. Displacement.
Stat Boosts
Special Move Vamp
Shield (Upon Unite)
Guide
- When the game starts go either top or bottom lane with a pokemon that can protect and support Ralts; going jungle can work but often a different jungler is a better option
- When Ralts evolves into Kirlia you gain access to psyshock and future sight; future sight gives an extremely high damage move that takes a second to go off, while psyshock gives you a move that does less damage per hit, but hits three times in an area allowing for powerful field control
- At level 8 Kirlia can choose between moonblast and psychic; psychic is better for controling opponents' movements, while moonblast can stun, helping keep targets in place allowing Gardevoir to either escape or set off a powerful psyshock or future sight (choose psychic for a more supportive role and moonblast for a more offensive role)
- Drednaw is extremely important early game for gaining faster access to Kirlia and its powerful moves
- Gardevoir's unite move is a powerful field control option that drags opponents in, dealing damage and allowing you to set up for easy kills
- In 1-on-1 fights make sure to keep near maximum targeting distance, away from the opponent, and don't be afraid to disengage and escape; due to Gardevoir's frailty, it quickly dies when opposing pokemon get too close
- In team fights remain behind your teamates, trying to use moonblast to stun opponents and firing off psyshocks in high density areas to quickly kill or control multiple opponents
- Psyshock has a cooldown reduction each time one of its three hits lands, using moonblast to stun and following up with psyshock can usually garuntee atleast two if not three hits allowing for a quick follow-up with another psyshock
- Always save your unite move for when it can best be used against multiple opponents in a team fight (such as the Zapdos, Drednaw, and Rotom fights)
Works Well With
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